Manifesting within the Astral Plane, the Great Astral Deity of Distant World.
Card Strategy & Abilities
:This card cannot be ridden, and cannot by a card's ability. If your vanguard does not have a Shinemon icon, this card's original grade becomes 0, and its original becomes 0. [Drop]:This card cannot be chosen by your opponent's card effects. :When this unit is on a non-Astral Plane circle, retire this unit. If it was not retired, remove this unit. :When this unit is placed on an Astral Plane, if you have five or more Astral Plane gauges, look at the top five cards of your deck, choose a card from among them, discard it, and shuffle the deck. If you discarded a <Keter Sanctuary>, until end of turn, this unit's drive is the same as the grade of the discarded card.